Coverage

Posted by Stuart Montgomery at 11:54 pm

Panel: Design Aesthetic of the Indie Developer

  • Panel
    • Nick Bradbury, FeedDemon
    • John Gruber, DaringFireball
    • Shaun Inman, Mint and Shaun Inman Design
    • Michael Lopp, Senior Engineering Mgr. at Apple
  • The Developer
    • Several shifts lately
    • There is a blurring and evolving relationship betwen developer and designer
    • In the start-up world, there is a level playing field for mindshare and bits
    • It’s a small world and easier for startups to get into the game
    • Independent developers are building for the users, not for the business
    • “Independend developers are designing for themselves” -Shaun Inman
  • All the successful “indie” products have been made by problems the developers faced or filling a gap they saw
  • All the products they’ve made have been products they themselves wanted
  • New Product Cycle
    • Gruber: Always starts on paper
    • Inman: Start by learning, defining the problem first
    • Bradbury: Designs the product twice. Codes it roughly first, then throws away and codes it again, learning from the first time
  • Involving the Community
    • Bradbury: Blogs about new product features all the time to find what the users are realistically wanting
  • Lessons from working in larger companies
    • Bradbury: Found there to be some filter in large companies, communication with the customer got lost along the way
    • Inman: Keep my thoughts in my own head and don’t work so well communicating product ideas to peers
  • How do you work at home?
    • Bradbury: Found a room in house that’s cut off to focus in
    • Gruber: Close the door if you can’t be interrupted
    • Inman: Separate offices in home
  • Gruber (quoting Walt Disney): “I want to make money not just to make money; I want to make money so that I can make more pictures”
  • How do you compete with larger companies’ competitive products?
    • Bradbury: You can move much faster as a small company. You can respond to customer desires very quickly without worrying about complex patents and other issues.
  • Q: When you’re designing a new product do you start with the UI or have an idea of what it will look like?
    • All say yes, mostly
    • Gruber: Think of the wireframe model of the UI and think less of the colors and icons

Posted by Stuart Montgomery at 11:51 pm

Meanwhile (Tuesday)…

Posted by Stuart Montgomery at 9:59 am

Web Typography Sucks

Web Typography slide

I arrived a little late to this morning’s talk on Web Typography with Mark Boulton and Richard Rutter, but luckily they published their keynote slides (with notes) on their website. Give it a look if you’re at all interested in typography (either Web or otherwise). They also have a great list of good typography articles and guides. Great presentation.